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Bauble Play
Saturday
08Aug2009

I'm still alive

Been really busy past couple of weeks working on this thing. Added a few new feature and a couple of gems that help and hurt you as a player.

I added a 'Fake Treasure Map' to be given to the captain. Pirates are always gullible when it comes to treasure and this one is no exception. He will pack up and take his ship in search of booty! I mean really who doesn't want booty? Best part is you get to watch him waste his time with the map you gave him. Although he may be angry when he gets back.

And like any good pirate, he can but a curse on ye. So watch out for that. Don't want to touch anything that's cursed.

Along with the captain, I'm hoping to add another character soon. As soon as we work out the details, I'll see if I can post either an in-game shot or concept art.

 

Friday
17Jul2009

Lots going on

We are still hard at work with Bauble Play. This week, we are finishing up the Title Screen menu and animations and working on some of the finer points of the game. Really polishing what we have.

Probably next week I will impliment music / sound effects.

I'm strongly considering entering into Indie Game Challenge -  http://www.indiegamechallenge.com/

While I dont think our game is 'ground breaking' I do think its a quality / fun game. Plus the game needs a little publicity and I think we would do well. I'm not really interested in the money. Just want to get the name known a bit.

Anyway, here is a shot of the title screen

Monday
22Jun2009

New Look for the Gems

New Gems

VS

Old Gems

Sunday
21Jun2009

Achievements!

Over the past week, we managed to implement an achievement system for Bauble Play. There will be game wide achievements and level specific achievements. They are designed to be fun and challenging. I think it would be great to have it be able to sync to a web page so you can see how many others have as many achievements as you.

Some examples

This one is pretty self explanatory. Its a game wide achievement, indicated by its icon.

Disarm 50 bombs in a single Pirate level to get this achievement

 

Right now the achievement list is a work in progress, but you can see the latest list here

Sunday
14Jun2009

Bauble Play

This may be a little early but I think its to a point where it might be worth mentioning now. Our first title is a small demo called Bauble Play. The setting is a stage, where anything can happen and you as an audience member get to be involved!

The first act of this play is taking on the thieving pirates who want to collect precious gems and take them back to Skull Island. You need to stop them, by collecting as many as you can. But if you think they are just going to give them to you, well then you are in for a surprise.

You need to sink that ship! Do it before they get all the gems!

 


 

The game is still in development, and is planned to be released for FREE on Windows and Zune. Later on (I hope) this will be a full featured title released on many mobile platforms as well as the desktops. Baube Play is meant to be picked up and played. A fun time killer to keep your mind off the fact you are waiting to see the dentist for your 2 hour root canal! :)

Check out the screenshots in the gallery. There is some concept art and some other shots as well. Note we are still working on this, so you may see some placeholder graphics. :D

Here is one of our test videos.

This is the captain interacting with the ship. I dont think hes trying to shoot confetti.

Some game play

 

 

Friday
15May2009

Welcome to Conjure Development

Conjure Development is a software comany that is focusing on entertainment (ie games). We are currently developing a demo and that will be the basis for the first title. The demo is planned to be a free download for Windows and Zune owners.

There are plans to have a version for the iPhone, Palm Pre and a pay version for the Zune which will have more content. Development on the game is still going on. Slowly, but it should be picking up soon as I have found some artists.

Over the next couple weeks I will be updating the site! I'm looking forward to announcing something soon.

- Jenison

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