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<!--Generated by Squarespace Site Server v5.8.3 (http://www.squarespace.com/) on Sun, 29 Nov 2009 20:41:35 GMT--><feed xmlns="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><title>Updates</title><subtitle>Updates</subtitle><id>http://conjuredev.squarespace.com/blog/</id><link rel="alternate" type="application/xhtml+xml" href="http://conjuredev.squarespace.com/blog/"/><link rel="self" type="application/atom+xml" href="http://conjuredev.squarespace.com/blog/atom.xml"/><updated>2009-11-17T05:01:24Z</updated><generator uri="http://www.squarespace.com/" version="Squarespace Site Server v5.8.3 (http://www.squarespace.com/)">Squarespace</generator><entry><title>Zune Preview</title><id>http://conjuredev.squarespace.com/blog/2009/11/16/zune-preview.html</id><link rel="alternate" type="text/html" href="http://conjuredev.squarespace.com/blog/2009/11/16/zune-preview.html"/><author><name>Jenison</name></author><published>2009-11-17T04:58:31Z</published><updated>2009-11-17T04:58:31Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>Part of what I plan to do with my games is make them portable! The first step in that was to put Bauble Play on the Zune. I would like to upgrade this to the ZuneHD and maybe a phone version? But that wont come for a bit.</p>
<p>But in the meantime, here it is running on a Zune 30 gig!</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p style="text-align: center;"><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/W3RjzAEvz2g&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/W3RjzAEvz2g&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>]]></content></entry><entry><title>Game is in the mail!</title><category term="Bauble Play"/><category term="Indie Game Challenge"/><category term="Windows"/><id>http://conjuredev.squarespace.com/blog/2009/10/27/game-is-in-the-mail.html</id><link rel="alternate" type="text/html" href="http://conjuredev.squarespace.com/blog/2009/10/27/game-is-in-the-mail.html"/><author><name>Jenison</name></author><published>2009-10-27T13:50:13Z</published><updated>2009-10-27T13:50:13Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>this morning I sent Bauble Play to the Indie Game Challenge.</p>
<p>I also updated the code and fixed one of the crashing bugs.</p>
<p>&nbsp;</p>]]></content></entry><entry><title>Open Beta Released</title><category term="Bauble Play"/><category term="Windows"/><category term="XNA"/><category term="Zune"/><id>http://conjuredev.squarespace.com/blog/2009/10/26/open-beta-released.html</id><link rel="alternate" type="text/html" href="http://conjuredev.squarespace.com/blog/2009/10/26/open-beta-released.html"/><author><name>Jenison</name></author><published>2009-10-26T04:23:05Z</published><updated>2009-10-26T04:23:05Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>Holy crap! I cant believe it. The <span style="text-decoration: underline;">beta</span> to Bauble Play (windows version) has been released. Those looking forward to the Zune version have to wait at least another week. Sorry. This doesnt stop you from downloading and installing.</p>
<p>You can download Bauble Play <a href="http://conjuredev.squarespace.com/storage/baubleplay/BaublePlayBeta.zip">HERE!</a></p>
<p>To run this you will need at bare minimum the <a href="http://www.microsoft.com/downloads/details.aspx?FamilyID=53867a2a-e249-4560-8011-98eb3e799ef2&amp;displaylang=en">XNA 3.1 Redist</a></p>
<p>The compressed file also includes the CCGame so if you want, you can also install XNA Game Studio 3.1 but technically you shouldnt have too.</p>
<h4><strong><span style="font-size: 120%;">Remember this is a beta version. And only meant to be a demo!</span></strong></h4>
<p>There are still some open / known issues</p>
<ol>
<li>The achievements menu is not functioning properly. It scrolls weird and doesnt display how it should</li>
<li>Not all the achievements are in the game yet. The more simple ones are. </li>
<li>The game does not save achievements. This is a bug and will be fixed next revision. </li>
<li>When the level ends, some sound effects are still queued to go off when the curtain closes. </li>
</ol>
<p>The game works with a gamepad, but can be played with the WASD / Arrows and Enter key.</p>
<p>Looking forward to your feedback and have fun!</p>
<p>&nbsp;<strong>Reported Issues</strong></p>
<p><strong>- </strong>When you bomb the ship, and it sets sail. The captain still steals gems. He shouldnt ;)</p>
<p>&nbsp;</p>]]></content></entry><entry><title>Now with Sound!</title><id>http://conjuredev.squarespace.com/blog/2009/9/15/now-with-sound.html</id><link rel="alternate" type="text/html" href="http://conjuredev.squarespace.com/blog/2009/9/15/now-with-sound.html"/><author><name>Jenison</name></author><published>2009-09-16T00:20:01Z</published><updated>2009-09-16T00:20:01Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>So since the last update, I've been working hard on getting new features and taking out as many bugs as I can find. But, at long last I can show another game play video!</p>
<p>&nbsp;</p>
<p style="text-align: center;"><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/j1LKdJVghWI&hl=en&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/j1LKdJVghWI&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p style="text-align: left;">There appears to be some lag in the video. This is NOT in the game play. My computer really isnt the best for recording, so it does appear to hickup at times. I'm still working on it. There are many things in the game that I dont show in this video. There are more special baubles and more baubles that just dont want you to win.</p>
<p style="text-align: left;">I'm also trying to find a good balance to the game. Id say right now its at a very good pace for an experienced player. I will tune it for novices as well as there will be an easy setting.</p>
<p style="text-align: left;">Very excited. I cant wait to release it!</p>]]></content></entry><entry><title>How to play Bauble Play</title><category term="Bauble Play"/><id>http://conjuredev.squarespace.com/blog/2009/8/13/how-to-play-bauble-play.html</id><link rel="alternate" type="text/html" href="http://conjuredev.squarespace.com/blog/2009/8/13/how-to-play-bauble-play.html"/><author><name>Jenison</name></author><published>2009-08-14T00:21:04Z</published><updated>2009-08-14T00:21:04Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>Here is a shot of the simple in-game instructions. While I've talked about it before, I'll go over it pretty quickly. Each level has its own theme. Right now, the only one we have is the Pirate Ship. You try to remove baubles from play and score points. The more points you score, the more baubles are added to your game.</p>
<p>Meanwhile, the Captain is trying to prevent you from getting them and collect them for himself. Crabs and Scurvy dont cure themselves ya know. Baubles fall that can help you, and some the Captain puts in himself to hurt you.</p>
<p><span class="full-image-block ssNonEditable">&nbsp;</span></p>
<p style="text-align: center;"><a href="http://conjuredev.squarespace.com/storage/baubleplay/HowToPlay.jpg"><span class="full-image-block ssNonEditable"><img src="http://conjuredev.squarespace.com/picture/howtoplay.jpg?pictureId=2959172&amp;asGalleryImage=true&amp;__SQUARESPACE_CACHEVERSION=1250209556285" alt="" width="399" height="299" /></span></a></p>
<p style="text-align: center; font-size: 130%;"><strong>The game is still in Alpha! Beta is coming soon and release is looking for mid Sept. STAY TUNED! :D</strong></p>]]></content></entry><entry><title>Thoughts about the IGC</title><id>http://conjuredev.squarespace.com/blog/2009/8/12/thoughts-about-the-igc.html</id><link rel="alternate" type="text/html" href="http://conjuredev.squarespace.com/blog/2009/8/12/thoughts-about-the-igc.html"/><author><name>Jenison</name></author><published>2009-08-12T15:02:52Z</published><updated>2009-08-12T15:02:52Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>I really have no idea what to expect. I'm very worried that the game will not be up to snuff. Time is always against us, and I feel I dont have enough time to get in what I want but I'm going to make my best shot at it. Its going to be the most complete it can be with my schedule being what it.</p>
<p>&nbsp;</p>
<p>In the immortal words of Tweak, "AHGH! Too much pressure ... ' <span class="full-image-inline ssNonEditable"><span><img src="http://conjuredev.squarespace.com/storage/tweak.gif?__SQUARESPACE_CACHEVERSION=1250092691730" alt="" /></span></span></p>
<p>&nbsp;</p>
<p>I realize the game isnt some ground breaking new idea, but it brings an element that I have not yet seen. Doesnt mean there isnt one out there, I just havent come across it yet. I hope I do so I can compare what I ultimately have in my head vs what someone else manged to do.</p>
<p>I just hope we do well and even just a nod would be nice.</p>
<p>Here is a comment from X-Play's Adam Sesslers about IGC</p>
<p>&nbsp;</p>
<p style="text-align: center;"><object classId="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="480" height="418" id="VideoPlayerLg39949"><param name="movie" value="http://g4tv.com/lv3/39949" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://g4tv.com/lv3/39949" type="application/x-shockwave-flash" name="VideoPlayer" width="480" height="418" allowScriptAccess="always" allowFullScreen="true" /></object></p>
<div style="text-align: center; margin: 0pt; width: 480px; font-family: Arial,sans-serif; color: #ff9b00; font-size: 12px;"><a style="color:#FF9B00;" href="http://g4tv.com/" target="_blank">Video Game</a> - <a style="color:#FF9B00;" href="http://g4tv.com/e3" target="_blank">E3 2009</a> - <a style="color:#FF9B00;" href="http://g4tv.com/thefeed/blog/tags/301/Sesslers-Soapbox.html" target="_blank">Sessler's Soapbox</a></div>]]></content></entry><entry><title>I'm still alive</title><id>http://conjuredev.squarespace.com/blog/2009/8/8/im-still-alive.html</id><link rel="alternate" type="text/html" href="http://conjuredev.squarespace.com/blog/2009/8/8/im-still-alive.html"/><author><name>Jenison</name></author><published>2009-08-08T14:15:36Z</published><updated>2009-08-08T14:15:36Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>Been really busy past couple of weeks working on this thing. Added a few new feature and a couple of gems that help and hurt you as a player.</p>
<p>I added a 'Fake Treasure Map' to be given to the captain. Pirates are always gullible when it comes to treasure and this one is no exception. He will pack up and take his ship in search of booty! I mean really who <span id="bad_word" class="misspell">doesn't</span> want booty? Best part is you get to watch him waste his time with the map you gave him. Although he may be angry when he gets back.</p>
<p>And like any good pirate, he can but a curse on ye. So watch out for that. <span class="misspell">Don't</span> want to touch anything <span class="misspell">that's</span> cursed.</p>
<p>Along with the captain, I'm hoping to add another character soon. As soon as we work out the details, I'll see if I can post either an <span class="misspell">in-game</span> shot or concept art.</p>
<p>&nbsp;</p>]]></content></entry><entry><title>Lots going on</title><id>http://conjuredev.squarespace.com/blog/2009/7/17/lots-going-on.html</id><link rel="alternate" type="text/html" href="http://conjuredev.squarespace.com/blog/2009/7/17/lots-going-on.html"/><author><name>Jenison</name></author><published>2009-07-17T15:15:10Z</published><updated>2009-07-17T15:15:10Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>We are still hard at work with Bauble Play. This week, we are finishing up the Title Screen menu and animations and working on some of the finer points of the game. Really polishing what we have.</p>
<p>Probably next week I will impliment music / sound effects.</p>
<p>I'm strongly considering entering into Indie Game Challenge -&nbsp; <a href="http://www.indiegamechallenge.com/">http://www.indiegamechallenge.com/</a></p>
<p>While I dont think our game is 'ground breaking' I do think its a quality / fun game. Plus the game needs a little publicity and I think we would do well. I'm not really interested in the money. Just want to get the name known a bit.</p>
<p>Anyway, here is a shot of the title screen</p>
<p><span class="full-image-block ssNonEditable"></span></p>
<p style="text-align: center;"><img src="http://conjuredev.squarespace.com/picture/bptitlescreen.jpg?pictureId=2766601&amp;asGalleryImage=true&amp;__SQUARESPACE_CACHEVERSION=1247844190545" alt="" /></p>]]></content></entry><entry><title>New Look for the Gems</title><id>http://conjuredev.squarespace.com/blog/2009/6/22/new-look-for-the-gems.html</id><link rel="alternate" type="text/html" href="http://conjuredev.squarespace.com/blog/2009/6/22/new-look-for-the-gems.html"/><author><name>Jenison</name></author><published>2009-06-23T02:05:04Z</published><updated>2009-06-23T02:05:04Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><span class="thumbnail-image-block ssNonEditable"><span><a href="http://conjuredev.squarespace.com/picture/winbaubleplay%202009-06-22%2021-54-38-66.jpg?pictureId=2603709&amp;asGalleryImage=true&amp;__SQUARESPACE_CACHEVERSION=1245722744108"><img style="width: 360px;" src="http://conjuredev.squarespace.com/picture/winbaubleplay%202009-06-22%2021-54-38-66.jpg?pictureId=2603709&amp;asGalleryImage=true&amp;__SQUARESPACE_CACHEVERSION=1245723015175" alt="" /></a></span><span class="thumbnail-caption" style="width: 360px;">New Gems</span></span></p>
<h2 style="text-align: left; padding-left: 90px;"><strong>VS</strong></h2>
<p><strong><span class="thumbnail-image-block ssNonEditable"><span><a href="http://conjuredev.squarespace.com/picture/winbaubleplay%202009-06-14%2011-03-44-40.jpg?pictureId=2535371&amp;asGalleryImage=true&amp;__SQUARESPACE_CACHEVERSION=1245722813813"><img style="width: 360px;" src="http://conjuredev.squarespace.com/picture/winbaubleplay%202009-06-14%2011-03-44-40.jpg?pictureId=2535371&amp;asGalleryImage=true&amp;__SQUARESPACE_CACHEVERSION=1245723066277" alt="" /></a></span><span class="thumbnail-caption" style="width: 360px;">Old Gems</span></span><br /></strong></p>]]></content></entry><entry><title>Achievements!</title><id>http://conjuredev.squarespace.com/blog/2009/6/21/achievements.html</id><link rel="alternate" type="text/html" href="http://conjuredev.squarespace.com/blog/2009/6/21/achievements.html"/><author><name>Jenison</name></author><published>2009-06-21T23:15:34Z</published><updated>2009-06-21T23:15:34Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>Over the past week, we managed to implement an achievement system for Bauble Play. There will be game wide achievements and level specific achievements. They are designed to be fun and challenging. I think it would be great to have it be able to sync to a web page so you can see how many others have as many achievements as you.</p>
<p>Some examples</p>
<p><span class="full-image-block ssNonEditable"><span><img src="http://conjuredev.squarespace.com/storage/baubleplay/ach%20-%20remove%2010%20gems%20at%20once.png?__SQUARESPACE_CACHEVERSION=1245626321199" alt="" /></span></span></p>
<p>This one is pretty self explanatory. Its a game wide achievement, indicated by its icon.</p>
<p><span class="full-image-block ssNonEditable"><span><img src="http://conjuredev.squarespace.com/storage/baubleplay/ach%20-%20professional%20bomb%20disarmer%20person.png?__SQUARESPACE_CACHEVERSION=1245626396934" alt="" /></span></span></p>
<p>Disarm 50 bombs in a single Pirate level to get this achievement</p>
<p>&nbsp;</p>
<p>Right now the achievement list is a work in progress, but you can see the latest list <a href="http://conjuredev.squarespace.com/bp-achievements/">here</a></p>]]></content></entry></feed>